Tuesday 23 February 2016

Game Assignment : 3 in 1

This is my documentation video for the assignent, the game I'm doing is Space Invaders.
The video is short because there wasn't much to talk about, however regarding the sound (which I didn't mention) the game is currently soundless because I'm doing all of the sounds myself, I've done the recording of the sound in Josh Rai's lesson, and I'm currently editing them at home, and because they're not finished I haven't incorporated them into the actual game yet, the sounds consist of a lazer sound (for the weapon), and a death sound (for the NPC and yourself) I'm also trying to make a tune for the Main Menu when I get round to creating it, and a tune for the actual in-game endless play, meaning I'll have to have the music on a loop.

My game kept on making the recording software freeze everytime I tried to play it, therefore I couldn't record the gameplay, however I did make my younger brother and older brother play the game, and got their opinions.

Younger Brother: "The game is very simple, and I don't like it, it looks boring."

Older Brother: "Without sound the game really is boring and doesn't really give you any excitement, it's lacking in the fun department, and could be a lot better, you need to finish making your sprites because fighting cubes really isn't entertaining, the enemies don't shoot at you, making the game really easy because you currently can't die and have no need to actually use the wall/shield you made to avoid the bullets, because they're non-existent. Even if they could shoot at you, it only takes one shot to destroy a part of the wall, meaning its a pretty lousey defence mechanism. Overall the game requires a lot of improvement, and you probably should've spent more time on it rather than leaving it until the deadline was around the corner."

https://youtu.be/mscNXMl0fH8

Thursday 11 February 2016

Caitlin Assignment - VIDEOS

Video One: Nintendo 3DS XL
as stated, this is the recording of the Nintendo 3DS XL, all natural and not edited.

Video Two: Samsung Tablet
as stated, this is the recording of the Samsung Tablet, all natural and not edited.

Video Three: PS3 Part One
Video Three: PS3 Part Two
as stated, these are the recordings I did for the PS3, all of it is natural, and none of it has been edited.

Video Four: Laptop
as stated, this is the recording of the Lenovo Laptop, again, this is all natural and has not been edited.

Video Five: Nintendo Wii
as stated, this is the recording of the Nintendo Wii console, this video is also natural and hasn't been edited in any way.

Wednesday 10 February 2016

Unit 73: Sound for Computer Games

P2 Understand the methods and principles of sound design and production



Research and explain when you would use the following sound formats and why?

Sound File Formats:

Uncompressed: WAV, AIFF, SMP, VOC.

Lossy Compression: MP3, RA, VOX.

You would use Uncompressed file formats for things such as Blu-ray discs, and gaming consoles such as PS4, Xbox One, and of course the PC, because these machines can handle it at his peak, and therefore there's no need to get rid of the quality, however if you're going to make a game for a phone or tablet, you're going to need to compress it, which means you'll be discarding some of the quality to make the file size smaller. However audio that you download onto the phones use the MP3 file, which is Lossy compression, because a phone can't handle the uncompressed file.

Audio Sampling

1) How can resolution and bit-depth constrain file sizes? 

With high resolution comes a huge file size, because you're keeping all of the data to get the best quality you could possibly have, you would use such files for Blu-Ray discs, and game consoles such as the PS4 and Xbox One, not forgetting the PC. This would let you keep all the quality to give the viewer the best experience. However if you were going to place such a file on a phone, it wouldn't work, the phone wouldn't be able to handle it, and even if it did, it wouldn't be able to download any other apps because it would run out of space from that one file. Therefore it'd be better to compress the file and lose some of the resolution if you were going to place the file on a phone or tablet.

2) Explain what the following words mean?


Sample Rate: Information


Mono/Stereo: Information

Surround: Information







Audio Limitations of Game Platforms

How can the following information limit the recording of sound?

DSP: Digital Signal Processor - A DSP is a specialized microprocessor. The goal of a DSP is to measure, filter and/or compress analogue sounds. This would limit the recording of sound and you would lose some quality.
RAM: Random Access Memory - A RAM disk loses the stored data when the computer is shut down, unless memory is arranged to have a standby battery source. This would limit the recording of the sound and you'd lose quality because a RAM disk loses some stored data when the computer is shut down.
File Format: MP3, WAV, AIFF - These file formats will compress the audio which means you will lose some of the quality, this will limit the recording of sound, however you will only need to compress the file if you're going to put this game on a phone. If the audio is for a PS4 game on a Blu Ray disc, then there will be no reason to compress the file and you can record uncompressed.
Audio Output: Mono, Stereo, Surround - Mono can limit the recording of sound because it is mainly used for phones, which requires you to use an MP3, which cuts some quality. Stereo wont cut quality because you don't have to compress the file, you can record it uncompressed. Surround sound doesn't cut quality either.
PCM: Pulse Code Modulation - In a brief sentence, PCM is a method used to convert an analog signal into a digital signal.


Audio Recording Systems

In what types of scenario may you use the following audio recording equipment?



Unit 73: Sound for Computer Games

A) 

B) http://www.infoplease.com/cig/movies-flicks-film/sound-effects-functions.html

C)

D) Foley is named after Jack Donovan Foley - Foley is non-diegetic sound, relating to or concerned with the addition of recorded sound effects after the shooting of the film, these are referred to as Foley Artists.

E) In music Timbre, also known as tone colour or tone quality from psycho-acoustics, is the quality of a musical note, sound or tone that distinguishes different types of sound production, such as voices and musical instruments. The physical characteristics of sound that determine the perception of timbre include the spectrum and envelope.


Fairy Tail - Narration - When the characters go to a new location the narrator will always say the name, such as "The Port Town of Haregeon" and then give a brief description of the place whilst we see Birdseye view of the location, or the characters within the location. 
Fairy Tail - Symbolism - When a certain track plays, you know a battle is about to commence because of how often it is used, it's basically the battle theme.
BLEACH - Speech - 
Super Mario - Iconography - Whenever Mario gets the power-up mushroom when he becomes large a very recognizably tune plays.

P1 - Exercise - Sources of Music/FX

1)  - Where to obtain Music/FX (sources) 
        - Sound Cloud
        - Bands/Artists (such as Rihanna and 5SoS)
        - Live Recording - do the recording yourself and use completely original music.

3) What are the LEGAL considerations needed when obtaining or using Music/FX?
    - Copyright: